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Skill catalog

639coding agent skills synced from skills.sh, with their install counts. Read them here, or let your agent fetch the right one through the Graph-of-Skills MCP server.

Want your agent to use these? Set up Graph-of-Skills or get a free key. How these skills are sourced and what we check. Cannot find one? Your agent can write a skill for your own library. Have skills of your own? Install one on another machine. A skill that comes from GitHub shows its npx skills add command on its page.

  1. godot-multiplayer gamedev-skills/awesome-gamedev-agent-skills

    Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate…

    6,797 installs
  2. opencode-delegate amelnagdy/delegate-skills

    Delegate a coding task to the OpenCode CLI as a background implementer, then review its diff and land it yourself. Use this whenever the user wants to hand implementation work to OpenCode — phrasings like "have OpenCode…

    6,793 installs
  3. godot-csharp gamedev-skills/awesome-gamedev-agent-skills

    Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and…

    6,775 installs
  4. clean-code wondelai/skills

    Write readable, maintainable code through disciplined naming, small functions, and clean error handling. Use when the user mentions "clean up this code", "this function is too long", "code smells", "naming conventions",…

    6,711 installs
  5. aws-sdk-swift-usage aws/agent-toolkit-for-aws

    AWS SDK for Swift development patterns. Use when writing Swift code that uses AWS services via aws-sdk-swift package.

    6,687 installs
  6. phaser-core gamedev-skills/awesome-gamedev-agent-skills

    Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user…

    6,589 installs
  7. rust-skills leonardomso/rust-skills

    Comprehensive Rust coding guidelines with 265 rules across 26 categories. Use when writing, reviewing, or refactoring Rust code. Covers ownership, error handling, async patterns, concurrency, unsafe code, API design, me…

    6,587 installs
  8. unity-input-system gamedev-skills/awesome-gamedev-agent-skills

    Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com…

    6,562 installs
  9. game-developer jeffallan/claude-skills

    Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking wit…

    6,560 installs
  10. unity-scriptableobjects gamedev-skills/awesome-gamedev-agent-skills

    Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons…

    6,557 installs
  11. roblox-datastores gamedev-skills/awesome-gamedev-agent-skills

    Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboa…

    6,543 installs
  12. tech-debt anthropics/knowledge-work-plugins

    Identify, categorize, and prioritize technical debt. Trigger with "tech debt", "technical debt audit", "what should we refactor", "code health", or when the user asks about code quality, refactoring priorities, or maint…

    6,521 installs
  13. dart-use-path-package flutter/agent-plugins

    Cross-platform file and directory path manipulation, segment splitting, extension extraction, and context conversion using `package:path` and `package:file`. Use when writing, inspecting, joining, splitting, or refactor…

    6,502 installs
  14. unity-physics gamedev-skills/awesome-gamedev-agent-skills

    Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, t…

    6,501 installs
  15. clickhouse-js-node-rowbinary clickhouse/agent-skills

    Generate TypeScript/JavaScript code that reads/decodes AND writes/encodes ClickHouse RowBinary streams for the ClickHouse HTTP server. Use this skill whenever a user wants to parse or produce `RowBinary`, `RowBinaryWith…

    6,439 installs
  16. refactoring-patterns wondelai/skills

    Apply named refactoring transformations to improve code structure without changing behavior. Use when the user mentions "refactor this", "code smells", "extract method", "replace conditional", "technical debt", "move me…

    6,426 installs
  17. context7-mcp upstash/context7

    This skill should be used when the user asks about libraries, frameworks, API references, or needs code examples. Activates for setup questions, code generation involving libraries, or mentions of specific frameworks li…

    6,399 installs
  18. rust-engineer jeffallan/claude-skills

    Writes, reviews, and debugs idiomatic Rust code with memory safety and zero-cost abstractions. Implements ownership patterns, manages lifetimes, designs trait hierarchies, builds async applications with tokio, and struc…

    6,386 installs
  19. phaser-arcade-physics gamedev-skills/awesome-gamedev-agent-skills

    Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or…

    6,385 installs
  20. antislop-code miqdadbadjuber/anti-slop

    Code comment hygiene for AI coding agents: remove generic AI-slop comments, keep the valuable ones, never touch the code.

    6,272 installs
  21. Apply when designing types, reviewing a function signature, or writing code in any statically-typed language. Make illegal states unrepresentable, brand semantic primitives, parse external data at boundaries, exhaust va…

    6,185 installs
  22. Manage software complexity through deep modules, information hiding, and strategic programming. Use when the user mentions "module design", "API too complex", "shallow class", "complexity budget", "strategic vs tactical…

    6,175 installs
  23. javascript-pro jeffallan/claude-skills

    Writes, debugs, and refactors JavaScript code using modern ES2023+ features, async/await patterns, ESM module systems, and Node.js APIs. Use when building vanilla JavaScript applications, implementing Promise-based asyn…

    6,162 installs
  24. unreal-blueprints gamedev-skills/awesome-gamedev-agent-skills

    Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers).…

    6,097 installs
  25. Apply when sequencing an addition, refactor, or rewrite. Remove dead code, redundant validators, and stub references first, then build on the simpler base.

    6,095 installs
  26. unreal-cpp-gameplay gamedev-skills/awesome-gamedev-agent-skills

    Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writin…

    6,083 installs
  27. principle-model-the-domain backnotprop/pstack

    Apply when writing stateful logic, or when code branches a lot or repeats a shape assumption across files.

    6,071 installs
  28. agy-delegate amelnagdy/delegate-skills

    Delegate a coding task to the Google Antigravity CLI (`agy`) as a background implementer, then review its diff and land it yourself. Use this whenever the user wants to hand implementation work to Antigravity or agy - p…

    6,069 installs
  29. Apply when reviewing or shaping code that's hard to trace. Count layers between question and answer, and hidden state in the reader's head; collapse one-caller wrappers and shrink mutable scope.

    6,064 installs
  30. pixijs-ticker pixijs/pixijs-skills

    Use this skill when running per-frame logic or controlling the PixiJS v8 render loop. Covers Ticker.add/addOnce/remove, deltaTime vs deltaMS vs elapsedMS, UPDATE_PRIORITY ordering, maxFPS/minFPS capping, speed scaling,…

    6,034 installs
  31. Use this skill when rendering thousands of lightweight sprites in PixiJS v8. Covers ParticleContainer with Particle instances, addParticle/removeParticle, particleChildren array, dynamicProperties (vertex, position, rot…

    6,018 installs
  32. ccc cocoindex-io/cocoindex-code

    This skill should be used when code search is needed (whether explicitly requested or as part of completing a task), when indexing the codebase after changes, or when the user asks about ccc, cocoindex-code, or the code…

    6,017 installs
  33. Apply before writing logic: choosing core types and data structures, sequencing scaffold-vs-feature work, asking what concurrent actors share. Get the data structures right so downstream code becomes obvious.

    6,010 installs
  34. unreal-enhanced-input gamedev-skills/awesome-gamedev-agent-skills

    Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/…

    5,995 installs
  35. marimo-notebook marimo-team/skills

    Write a marimo notebook in a Python file in the right format.

    5,977 installs
  36. pixijs-custom-rendering pixijs/pixijs-skills

    Use this skill when writing custom shaders, uniforms, filters, batchers, or low-level draw code in PixiJS v8. Covers Shader.from({gl, gpu, resources}), GlProgram/GpuProgram, UniformGroup with typed uniforms (f32, vec2,…

    5,966 installs
  37. bevy-ecs gamedev-skills/awesome-gamedev-agent-skills

    Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-…

    5,954 installs
  38. sprite-editor unity-technologies/skills

    Edits Unity sprite rectangles, borders, pivots, outlines, and slicing by generating C# scripts. Use when the user works with sprite sheets or sprite slicing.

    5,952 installs
  39. node mcollina/skills

    Provides domain-specific best practices for Node.js development with TypeScript, covering type stripping, async patterns, error handling, streams, modules, testing, performance, caching, logging, and more. Use when sett…

    5,936 installs
  40. pygame-core gamedev-skills/awesome-gamedev-agent-skills

    Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debuggin…

    5,898 installs
  41. pragmatic-programmer wondelai/skills

    Apply meta-principles of software craftsmanship: DRY, orthogonality, tracer bullets, and design by contract. Use when the user mentions "best practices", "pragmatic approach", "broken windows", "tracer bullet", "softwar…

    5,840 installs
  42. love2d-core gamedev-skills/awesome-gamedev-agent-skills

    Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).

    5,818 installs
  43. deslop brianlovin/agent-config

    Remove AI-generated code slop from the current branch. Use after writing code to clean up unnecessary comments, defensive checks, and inconsistent style.

    5,622 installs
  44. drizzle lobehub/lobehub

    Use for Drizzle schemas and queries: tables, indexes, relations, joins and inferred types. Rollout belongs to db-migrations.

    5,459 installs
  45. learn-codebase thedotmack/claude-mem

    Prime a codebase by reading every source file in full. Use when starting work on a new or unfamiliar project, or when the user asks to "learn the codebase", "read the codebase", "prime", or "get up to speed".

    5,422 installs
  46. cpp-pro jeffallan/claude-skills

    Writes, optimizes, and debugs C++ applications using modern C++20/23 features, template metaprogramming, and high-performance systems techniques. Use when building or refactoring C++ code requiring concepts, ranges, cor…

    5,417 installs
  47. Creates language variants of existing Semgrep rules. Use when porting a Semgrep rule to specified target languages. Takes an existing rule and target languages as input, produces independent rule+test directories for ea…

    5,364 installs
  48. dwarf-expert trailofbits/skills

    Analyzes DWARF debug information in compiled binaries. Use when inspecting .debug_* sections, DIE trees, or DW_TAG_/DW_AT_ entries with dwarfdump/llvm-dwarfdump or readelf, verifying debug info with llvm-dwarfdump --ver…

    5,302 installs
  49. kotlin-specialist jeffallan/claude-skills

    Provides idiomatic Kotlin implementation patterns including coroutine concurrency, Flow stream handling, multiplatform architecture, Compose UI construction, Ktor server setup, and type-safe DSL design. Use when buildin…

    5,261 installs
  50. typescript lobehub/lobehub

    Use for TypeScript style and type safety when editing TS/TSX/MTS, including imports, async code and error suppression.

    5,216 installs